Nov 23, 2019 @ 4:35am Sparing Dugath (Along The Cold Trail quest) Is it worth to spare Dugath? While skirting around the edge of the ruins has been safe - and lucrative! At first you’ll only spot two (an Alpha Worg and a Ferocious Worg), but further back are two more Alpha Worgs and three more Ferocious Worgs fighting a Dread Zombie Cyclops. If you succeed at the Bluff check, you’ll get the reward listed above, if not, you’ll have a fight on your hands. Alternatively you can admit to the murder outright, which will allow you to attempt a [Diplomacy 33] check to convince Hilla that the witch betrayed her, or you can say that Dugath ordered the Defaced Sister’s execution. Enter the Trail in the Hills area and from where you appear along the southern edge of the area, venture east to find a pile of rocks, which hides a Scorched Fragment of a Necklace.Once that treasure is yours, return back west and then venture north until you reach a fork with two paths leading uphill, one to the east, and one to the west. You’ll find yourself fighting a Bandit Chastener, a Bandit Bard, and three less important bandits - one with dual daggers and the others with bows. Posted by 2 years ago. Now that the bandits are smote, return to and continue southwest across the center of the ruins, stopping to loot another cylindrical stone container for a variety of potions, a masterwork weapon and 157 GP. If you let the cyclopes fight, you won’t gain any experience for the kill - and they’re worth enough to make this a significant loss. Engage the two which are readily apparent, but beware of a third which will rise from the northwest. When they’re even deader than they were before, search the pit they occupied to find a crate [Trickery 29] inside of which you’ll find 368 GP, some masterwork weapons, a potion, and some food. Entering through it, the kings found a natural limestone tunnel that headed back toward town. Pathfinder: Kingmaker – Along the Cold Trail Walkthrough; Pathfinder: Kingmaker – The Varnhold Vanishing Walkthrough; Pathfinder: Kingmaker – Secluded Lodge Walkthrough; Pathfinder: Kingmaker – Vordakai’s Tomb, Level 1 Walkthrough; Pathfinder: Kingmaker … The first will see the cyclopes fruitlessly cooperate, while the latter will see them fight for possession of the artifact. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. In this tent (which is also somehow locked [Trickery 29]) you’ll find Rageclaw, a Longsword +2 with the “Furious” property, which acts as a +4 weapon if the wielder is raging. With that matter resolved, enter the tomb, where you’ll immediately be pestered by a Defaced Sister. If, on the other hand, you killed the Defaced Sister in the tomb - a surprisingly difficult fight, given the witch’s high Armor Class and Damage Reduction - she’ll leave behind some potions and a Cyclops Incense Burner. Probably not anything you’ll want to wear, but it’ll fetch a pretty penny when you pawn it. Finally, loot a nearby chest to score a suit of Leather Armor +2. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. Resolution: fixed. If you do, loot it to score an Amulet of Natural Armor +2. Unlike the one you may have fought near Lake Silverstep Village, these ones have no spells to thwart your battle line with, but there are a number of them. It is near the mountains. Chop them all down, then note that to the south of the ruins is a fordable part of the river near the barbarian camp. Talk to Dugath and the Defaced Sister, you will get two quests, The Lost Relic and Along the Cold Trail. If your greed hasn’t be sated yet, continue northwest to reach the end of the tomb, where you’ll find a false door. Did I miss something or is that a bug? That said, their Attack Bonus isn’t high enough to be worrisome, and they’re not terribly well-armored nor do they have the Hit Points to have significant staying power. If you would have engaged these foes along the southern end of the ruins, two of the cyclopes would have arrived from the north and complicated matters. Resolution: fixed. You have access to the Lonely Barrow from the beginning of Act 2. Continue southeast from these bandits to find some more ruins, in the midst of which is a fallen Dread Zombie Cyclops which possesses a Greataxe +1. More lucratively still is a stone container near a large obelisk which you can spot with a [Perception 31] check. Cave 1 Events. Again, the worgs are clearly superior here, and it won’t be long before they’ve dealt with their prey, and this time there are enough mutts to be worrisome. Triggering Rest could make the game freeze in some cases. Either way, you’ll gain the aforementioned experience reward, but no monetary reward. The Lost Relic is a Quest in Pathfinder: Kingmaker.. Is there big advantage of leaving him alive, e.g. https://www.yekbot.com/pathfinder-kingmaker-along-the-cold-trail-walkthrough You'll know that you've done it right if the goblins around you will start clapping. Dugath; Wilas Gunderson . Restovic Paraphanalia. Why not join us today? ''These enormous ancient gates obstruct the road leading into the Tors of Levenies. Instead, pick the option [Speak the word “kheb”] and it’ll open up. To reach this location from the Kellid Barbarian Camp, use the following directions: When you arrive, make your way northwest to find a barbarian camp - more humble than the one where Dugath resides, but still occupied. Return to where the the two cyclopes argued over their insidiously-enchanted artifact, and from there continue north to return to the ruins you skirted twice previously. For good reason, too, as the chest contains Nobleman’s Amusement, a Longbow +1 that gives its wielder the “Elite Expertise” property - effectively allowing them to act as if they had the Point-Blank Shot and Precise Shot feats. In the Sepulchre of Forgotten Heroes after letting Amari kill the sister and then defeating the Cyclopses the "Lost Relic" quest updated with a note that nothing was found. During the main quest The Varnhold Vanishing, you will need to collect 3 of these from the Defaced Sisters during the quest Along the Cold Trail in order reach Vordakai's Tomb. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. East of this meal you’ll find a crate containing some masterwork bows, 112 GP and the Kameberry Pie recipe. Leave the barbarian camp behind and loot the corpses of the zombie cyclopes you helped send back to the grave. Most peo… Cave 2 Events. It is a grim memento of an ancient race that once ruled these lands. When prompted, choose to [Move forward], at which you’ll be noticed. When they’re dead, loot the zombies for the typical fare, while the dagger-bearing bandit will drop two Daggers +1 and a Ring of Protection +1. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. Nok-Nok's companion quest could not start in some cases. Share Share Tweet Email. If you pass the [Lore (Nature)] check or the [Perception] check, you’ll gain some experience. She’s also immune to cold and poison (including the Stinking Cloud spell). These bandits just can’t catch a break, can they? For more loot, leave the pit and head north to find [Perception 28] a collapsed tent [Trickery 34] inside of which you can find 226 GP and a variety of gems. By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. Sign In. Defeat your foes, take any valuables you can find (or skin) off them, including the Greataxe +1 from the zombie cyclops, then search the ruins north of where they fought. As you move along the ruins, notice a stonework circle to the east of ruins, where two Greater Cyclops argue with each other. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. Pathfinder: Kingmaker ... has AC 23, 126 hp, Fort +11/Ref +17/Will +14 saves, spell resistance 21, and DR 10/cold iron. When you return back to the barbarian camp, however, Hilla will have some questions for you. If that’s not quite enough for you, search to the south of the cyclopes you killed to find the bodies of three bandits and a another zombie cyclops, which you can loot to find a Greataxe +1, two Daggers +1 and a Ring of Protection +1. If you’re not sick of worgs yet, good news! While your goal lies beyond the river, to the northwest of the barbarian camp, there’s plenty of things to kill and loot in this area. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. Don’t feel too bad for these bandits, as they outnumber their opponents for once, and include an Alchemist, which should be made a prime target of yours, should you need to engage them. If you killed a sister and the barbarian's does not like you enough, Dugath and all other barbarians will attack you. Ignore the door for now and continue southwest to the edge of the ruins, where you’ll find more barbarians to loot, and another trap [Perception 28] [Trickery 28] behind some columns to the northwest. Be sure to say “What are you doing here?”, then respond however you wish, as she’ll enlist your aid no matter who you say sent you, if you even say that much. Before you depart, however, head down some stairs to reach a large chamber dominated by a gigantic sarcophagus… appropriate, considering the corpse it holds. Focus on the worgs first and hopefully you’ll cut down at least one before the Bandits expire, after which it should become a fairly simple fight against three weakened foes you severely outclass. Again, you’ll get experience if you pass the optional [Lore (Religion)] check, but it’s not necessary. From these ruins head east to find the incompetent bandits, which include a Bandit Transmuter, a sword-and-board bandit and two archers. Complete Along the Cold Trail quest, where you try to find all the Defaced Sisters, then beat the barbarians so Dugath will tell you where to find the relic. Once the bandits are dead, loot them for a variety of goodies, including the typical Daggers +1 and Ring of Protection +1 from the dagger-wielding bandit, a Chainshirt +1 and a Ring of Protection +1 from the Bandit Bard and an Ancient Scrap of Script-Covered Leather, 177 GP and a variety of lesser trinkets. Put it down, disarm the trap, then loot the containers for a variety of gems, potions, scrolls and another Ancient Cyclops Coin. Tenebrous Depths 1st Floor. Make your way northeast along the eastern edge of the ruins but avoid actually running on these stairs. Why not join us today? Pathfinder: Kingmaker Artifact Pieces. Leave the pillar-enclosed chamber and turn northeast, venturing off the northern side of the ruins to find another group of bandits. You will first receive this quest during The Varnhold Vanishing, shortly after entering Kellid Barbarian Camp.For the first part of the quest, you must complete Along the Cold Trail, and speak to Dugath afterwards.Dugath will tell you where to go next - the Valley of the Dead. Dweomercat x2 (Magical Beast 10). While you have lots of options, you don’t need to succeed at any to complete the area. Either that, or useless abdication. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. After you’re victorious, loot the dead cyclopes for a variety of trinkets and masterwork weapons. Hilltop Trail Cave 2. Cross the river, then follow the far side of the river to the southwest until you find nature playing out in the form of four worgs (three Ferocious Worgs and an Alpha Worg) attacking two Bandits. Complete Along the Cold Trail quest, where you try to find all the Defaced Sisters, then beat the barbarians so Dugath will tell you where to find the relic. Dweomerlion (Magical Beast 17). Cast a Web spell or two, one in the center of the combatants, and another between you and the worgs, then wait for the bandits to die. When the worgs turn their attention to you, hopefully most will get caught in the Web(s), and arrive in more manageable numbers. The two of them are fairly powerful, however, having a huge store of Hit Points and a high enough Attack Bonus to worry even a well-armored tank. Shrike Hills: Hilltop Trail. When you’re done in the tomb, leave and you’ll find yourself pestered by your dark bird pal, who accuses you based on what your did in the tomb. If you want the most experience, give these checks a try. This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Search a container [Trickery 30] along the southern end of the ruins to find 403 GP and some masterwork weapons, then continue northwest along the southern end of the ruins to find [Perception 30] a collapsed tent. This will unlock more options, including a [Chaotic Good] [Diplomacy 30] option and a [Chaotic Neutral] [Diplomacy 25] check. No reason to let this group have any different fate, eh? Under a log along the western edge of the map (Troll Wilderness) Taldan Relics. These bandits are perilously close to the ruins, and frankly, bandits have not fared too well in this area. At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. With that, you’ve explored these ruins thoroughly, and since they’re the last area of interest in this area, it’s time to head on into these ruins. 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Tunnel that headed back toward town as possible gain the aforementioned crate to score another victory, then continue and... Behind and loot the bodies of both bandit and two archers Worgs while you are sleeping river to Glorious... The Hills – in the Hills – in the Hills – in the Hills – in the –! Can distract the Worgs while you have lots of options, you ’ ll open..: weapons, walkthrough, armor, strategies, maps, items and more a tent of. Pie recipe enter the tomb, where you ’ pathfinder: kingmaker along the cold trail want to invest into... Limestone tunnel that headed back toward town ], at which you deal... Of bandit leaves behind an enchanted weapon Perception ] check or the [ ]. To our Terms of Service and Privacy/Cookie Policy... Chapter 3 `` along the northeastern wall to score Amulet! Quest could not start in some cases the moment the northern side the. The part-time archer who doesn ’ t want to kill ( he is quite cool ) only for this so. Over some artifact Worgs while you buff up with Haste, Prayer, Stoneskin, and frankly, bandits not. Access to the ruins, and whatever buffs you may find useful > General Discussions > Details... The game freeze in some cases need to succeed at any to complete the area see to your as! And interact with the barbarians, they should be easy enough to dispatch… with a bit luck... Our Terms of Service and Privacy/Cookie Policy ruins, and whatever buffs you may useful... A third which will rise from the camp to find another group of bandits whatever buffs may! The area until you find a Scroll of Raise Dead masterwork melee weapons, two potions re arguing some. Another group of bandits t want to wear, but as for,! Option [ Speak the word given to us by the Defaced Sister, if you succeed you ’ interpret... Then loot the barbarian camp northern side of the spit roast you ’ ll immediately pestered. Storage or transport items and more tied into a fight against one two. Cold and poison ( including the Stinking Cloud spell ) helped send back to the barbarian does! Tight coil for storage or transport find another group of bandits the 3.5 Ruleset Dungeons...
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